Flash CS3, Introduction
A website can be made to look more inviting with interactive graphics and animations. The tools present in Macromedia Flash CS3 help one to create and manipulate a wide variety of objects ranging from a simple graphic design to a complex animation sequence. This course is meant for students who have no exposure to the features and functions of Flash CS3. The topics covered provide the critical skills you need to create objects and animations in Flash CS3.
Audience
Students taking this course should be comfortable using a personal computer and Microsoft Windows XP or Windows Vista. Students will get the most out of this course if they want to learn the basics of Flash CS3 to create Flash applications for delivery on the Web.
- The user should have an understanding of how to use Microsoft Windows Vista or Windows XP operating systems
Upon successful completion of this course, students will be able to:
- Identify the capabilities of Flash CS3 and the files it generates with an application, identify components of the Flash CS3 environment, and use the Help window.
- Create a new file from a template; set Stage properties; import images; create text blocks, drawing objects, and shapes; apply fills and strokes; transform shapes; combine objects and shapes; and create and reshape freeform shapes.
- Create, name, and manage layers; identify components of the Timeline; create frames, keyframes, and blank keyframes; and control the duration of a Flash application.
- Create custom colors and gradients; save custom swatches; and apply transparency, filters, and the Soften Fill Edges command.
- Create a frame-by-frame animation, create a motion tweened animation, control the acceleration and deceleration of a tweened animation, apply color effects, and create a movie clip animation.
- Create static buttons, rollover buttons, and invisible buttons; create a basic ActionScript; and apply a script to buttons to enable a user to control background music.
- Create content that’s accessible to screen readers, optimize and test a Flash application to verify that it loads in a browser within a reasonable timeframe, and publish a Flash application as a SWF file and insert into a Web page.
- Unit 1: Basic objects
- Unit 2: The Timeline
- Unit 3: Formatting objects
- Unit 4: Timeline animations
- Unit 5: Interactive components
- Unit 6: Publishing
In order for a class to be successful, all students should share the same general level
of knowledge and experience. If a participant does not demonstrate these, the instructor will take
the necessary steps either to prepare the participant or place him/her in a more appropriate course.
This policy is intended to maintain the high level of quality control that you have come to expect.