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Training: Course Outline

2009 Training Schedules



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Fireworks CS3, Advanced

This course builds upon what is taught in InDesign CS3 Introduction. Students will learn how to create complex shapes and paths, use layering and blending, effects and image adjustments, interactive graphics, animation, and efficiency boosters.


Audience

Students taking this course should have basic knowledge of Adobe Fireworks CS3. Students will get the most out of this course if they have some experience with Fireworks and want to learn how to work with some of the more advanced drawing tools and work with layers, styles, slices, behaviors, and animations.


Prerequisites

Students taking this course should be familiar with personal computers and the use of a keyboard and a course. Furthermore, this course assumes that students have completed the following courses or have equivalent experience:

  • Fireworks CS3: Basic


Performance-Based Objectives

Upon successful completion of this course, students will be able to:

  • Create and edit freeform vector drawings by using the Vector Path, Redraw Path, Freeform, and Reshape Area tools; create vector paths by using the Pen tool; adjust anchor point handles; and add anchor points to paths.
  • Create, hide, lock, and duplicate layers; create sub layers; change the stacking order of layers; set up a grid and align items to it; create vector and bitmap masks; manipulate masked items and mask objects; and blend items with underlying content.
  • Apply and create styles; create a graphic symbol and update instances of a graphic symbol universally; adjust contrast in images by using levels; sharpen images and fine-tune tonal ranges with curves; remove red eye from a photo; and alter a bitmap image by using the Rubber Stamp tool.
  • Create button symbols, add button states to create basic rollovers, and edit button instances; create polygon slices; add behaviors to rollovers by using the Behaviors panel; create disjoint rollovers; create and format pop-up menu entries; and update styles directly in a style sheet.
  • Create animations by opening multiple files as frames and by creating and editing multiple frames; automate animation by creating animation symbols, tweening graphic symbols, and applying onion skinning; and export an animation to the animated GIF format.
  • Use the Find panel to find and replace a color; replay steps in the History panel; create commands; use batch processing to perform an action on a group of files; and create custom keyboard shortcuts.


Course Contents
  • Unit 1: Complex shapes and paths
  • Unit 2: Layering and blending
  • Unit 3: Effects and image adjustments
  • Unit 4: Interactive graphics
  • Unit 5: Animation
  • Unit 6: Efficiency boosters

Student Responsibilities
In order for a class to be successful, all students should share the same general level of knowledge and experience. If a participant does not demonstrate these, the instructor will take the necessary steps either to prepare the participant or place him/her in a more appropriate course. This policy is intended to maintain the high level of quality control that you have come to expect.
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